Heist Noir
A downloadable game
Developed in 2019 as the winning entry for ShefJam 6
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Top-down stealth game that was made as the winning entry for ShefJam 6 using Unity in under 30 hours.
Steal as many priceless vases as you can while avoiding being spotted by the museum security! The more things you have on you at the end of each level, the higher your score at the end of the game.
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Controls (Gamepad Reccomended):
Left Stick - Move, Right Stick - Aim throwable item
RT - Use/Thow Item, LT - Pick up nearby items
LB/RB - Change Item in Inventory
B - Drop Item
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Personal Thoughts:
Heist Noir was made during my Year In Industry at Twinkl Ltd during which I learned how to use Unity to develop Educational Augmented Reality Games aimed at KS1 and KS2 Children.
As such it was my first (and currently only) time using Unity for a game jam so there's quite a few rough edges. However there's still a lot I'm proud of for this project. I think we had quite a lot of interesting ideas for gameplay. The tradeoff between taking vases to the end of the level and using them to take out turrets/enemies is interesting and the visual style of the game is very striking but still communicates all the necessary information to the player.
Shoutouts to Calvin who did an incredible job with the music for this one.
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Credits:
Owen Lyons - Code and Design
Harvey Cash - Design, Art and Animation
Calvin Smith - Music
Art made in GIMP 2.
Status | Released |
Author | Owen (diabolicalSloth) |
Genre | Action |
Tags | Black and White, shefjam, Stealth |
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Comments
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pog
lmao I worked on this like 6 months ago but hadn't gotten around to uploading it